Difference between revisions of "Castle Wolfenstein"
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− | SDL portage of the 1rst (pseudo-)3D FPS in game history | + | SDL portage of the 1rst (pseudo-)3D FPS in game history. |
− | {{Game infos|name=Castle Wolfenstein|type=FPS|screenshot=wolf.jpg|web=http://|video=http://www.youtube.com/v/_ZFhztB3L4c|status= | + | {{Game infos|name=Castle Wolfenstein / Wolf4SDL|type=FPS|screenshot=wolf.jpg|web=http://www.stud.uni-karlsruhe.de/~uvaue/chaos/main.html|video=http://www.youtube.com/v/_ZFhztB3L4c|status=running}} |
<br> | <br> | ||
+ | |||
+ | ==Installation== | ||
+ | <pre class="host"> | ||
+ | $ make menuconfig | ||
+ | </pre> | ||
+ | <pre class="config"> | ||
+ | Package Selection for the target ---> | ||
+ | Games ---> | ||
+ | [*] Wolf4SDL | ||
+ | </pre> | ||
+ | <pre class="host"> | ||
+ | $ make | ||
+ | </pre> | ||
+ | * you will also need the original game data files (commercial or shareware version). [http://www.esato.com/archive/t.php/t-85426,1.html Here is an example how to get them]. | ||
+ | * unzip the files: | ||
+ | <pre class="apf"> | ||
+ | # unzip wolf_3d.zip | ||
+ | # unzip vgafiles.zip | ||
+ | # unzip wlfbelpc.zip | ||
+ | </pre> | ||
+ | * rename the files in lowercase. You can use this script if you're lazzy ;-) | ||
+ | <source lang="bash"> | ||
+ | #!/bin/sh | ||
+ | |||
+ | for file in `ls .`; do | ||
+ | if [ -f "$file" ]; then | ||
+ | new_name=`echo $file |tr '[:upper:]' '[:lower:]'` | ||
+ | echo "$file -> $new_name" | ||
+ | mv $file $new_name | ||
+ | fi | ||
+ | done | ||
+ | </source> | ||
+ | |||
+ | ==Usage== | ||
+ | * game requires OSS emulation layer of ALSA to be launched: | ||
+ | <pre class="apf"> | ||
+ | # modprobe snd-pcm-oss | ||
+ | # modprobe snd-mixer-oss | ||
+ | </pre> | ||
+ | * go in directory with game data files and launch it: | ||
+ | <pre class="apf"> | ||
+ | # cd somewhere/ | ||
+ | # /usr/local/bin/wolf3d | ||
+ | </pre> | ||
+ | |||
+ | ==Links== | ||
+ | * [http://www.stud.uni-karlsruhe.de/~uvaue/chaos/main.html Wolf4SDL Webpage] | ||
[[Category:Games]] | [[Category:Games]] | ||
+ | [[Category:SDL]] |
Latest revision as of 15:58, 7 June 2010
SDL portage of the 1rst (pseudo-)3D FPS in game history.
Castle Wolfenstein / Wolf4SDL | ||||||||
---|---|---|---|---|---|---|---|---|
Gametype | FPS | |||||||
Web site | http://www.stud.uni-karlsruhe.de/~uvaue/chaos/main.html | |||||||
|
Installation
$ make menuconfig
Package Selection for the target ---> Games ---> [*] Wolf4SDL
$ make
- you will also need the original game data files (commercial or shareware version). Here is an example how to get them.
- unzip the files:
# unzip wolf_3d.zip # unzip vgafiles.zip # unzip wlfbelpc.zip
- rename the files in lowercase. You can use this script if you're lazzy ;-)
#!/bin/sh
for file in `ls .`; do
if [ -f "$file" ]; then
new_name=`echo $file |tr '[:upper:]' '[:lower:]'`
echo "$file -> $new_name"
mv $file $new_name
fi
done
Usage
- game requires OSS emulation layer of ALSA to be launched:
# modprobe snd-pcm-oss # modprobe snd-mixer-oss
- go in directory with game data files and launch it:
# cd somewhere/ # /usr/local/bin/wolf3d