Difference between revisions of "I.MX6 Framebuffer Overlay"

From ArmadeusWiki
Jump to: navigation, search
(Created page with "{{Under_Construction}} i.MX6 offers hardware composition of 2 framebuffers for video output. Here are the instructions on how to use it. {{Note|These instructions are only a...")
 
m (Instructions)
Line 9: Line 9:
  
 
=Instructions=
 
=Instructions=
* Display something on main Framebuffer (/dev/fb0), here the stream from an analog camera:
+
* Display something on main Framebuffer (''/dev/fb0''), here the stream from an analog camera:
 
<pre class="apf">
 
<pre class="apf">
 
# modprobe adv7280_tvin
 
# modprobe adv7280_tvin
Line 15: Line 15:
 
# gst-launch-1.0 imxv4l2videosrc ! imxg2dvideosink &
 
# gst-launch-1.0 imxv4l2videosrc ! imxg2dvideosink &
 
</pre>
 
</pre>
* Then activate auxiliary Framebuffer:
+
* Then activate auxiliary Framebuffer (''/dev/fb1''):
 
<pre class="apf">
 
<pre class="apf">
 
# echo 0 > /sys/class/graphics/fb1/blank
 
# echo 0 > /sys/class/graphics/fb1/blank

Revision as of 13:01, 20 April 2017

Page under construction... Construction.png Informations on this page are not guaranteed !!

i.MX6 offers hardware composition of 2 framebuffers for video output. Here are the instructions on how to use it.

Note Note: These instructions are only available on APF6 with 3.14 Freescale kernel (apf6legacy_defconfig)


Tools

  • you will need to compile and install following tools:

Instructions

  • Display something on main Framebuffer (/dev/fb0), here the stream from an analog camera:
# modprobe adv7280_tvin
# modprobe mxc_v4l2_capture
# gst-launch-1.0 imxv4l2videosrc ! imxg2dvideosink &
  • Then activate auxiliary Framebuffer (/dev/fb1):
# echo 0 > /sys/class/graphics/fb1/blank
  • and put it some stuff on it:
# fb-test -f 1 &
  • then you can set alpha/overlay parameters with fb_alpha tool:
    • here we move overlay to (200,200):
      # ./fb_alpha -x 200 -y 200
    • same but with no transparency:
      # ./fb_alpha -x 200 -y 200 -g 1 -a 255