Quake

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Quake

Quake
Gametype FPS
Web site http://www.libsdl.org/projects/quake/
Fully working
Video http://www.youtube.com/watch?v=256RY8DaoX0

Infos

SDL_Quake is a clone derived from original ID Software sources and enhanced (SDL support). Quake is the sequel of Doom. It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
Quake is integrated in Buildroot on latest GIT snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on an APF27 with a LQO57 LCD. It has to be tested on APF9328.

Install

  • Launch Buildroot configuration:
 $ make menuconfig

Menuconfig package.png

Menuconfig package games.png

[*]    Shareware Quake WAD/PAK file
...
[*]    sdlquake
  • Activate sdlquake package and Shareware Quake WAD/PAK file (it will autoselect SDL, SDL_mixer and SDL_net).
  • Then, exit and save your config. Re-Build your rootfs:
 $ make

APF9328 (with 8/16 MBytes of FLASH)

As the generated rootfs is too big to be put on the APF9328 FLASH, there are 2 solutions:

1. put rootfs on a MMC/SD and boot it

MultiMediaCard#Booting_from_MMC.2FSD

2. boot your board from your NFS export

Network_Configuration#Boot_from_NFS

Launching

  • If you have a 320x240 display:
 # /usr/games/sdlquake -winsize 320 240 -noudp
  • If you want some sound be sure that ALSA is running, with OSS emulation loaded.

Troubleshots

  • If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
 # export SDL_NOMOUSE=1
  • APF9328 LCD controller will have difficulties to process all data when launching Quake in 480x272 mode (random black lines on screen). It's an hardware limitation so no fixes are scheduled.

Links