Difference between revisions of "Coding Rules"
From ArmadeusWiki
m (→C files) |
|||
Line 2: | Line 2: | ||
==C files== | ==C files== | ||
− | * Both | + | * Both user space or driver code shall use the Linux kernel "coding style". Details are given here: ''buildroot/output/build/linux-x.x/Documentation/CodingStyle'' |
* If not sure, one can use the following script to automagically indent its source files: ''buildroot/output/build/linux-x.x/scripts/Lindent'' | * If not sure, one can use the following script to automagically indent its source files: ''buildroot/output/build/linux-x.x/scripts/Lindent'' | ||
Revision as of 23:00, 14 October 2012
This page defines the Coding Rules that apply to all the source code of the Armadeus Project BSP.
C files
- Both user space or driver code shall use the Linux kernel "coding style". Details are given here: buildroot/output/build/linux-x.x/Documentation/CodingStyle
- If not sure, one can use the following script to automagically indent its source files: buildroot/output/build/linux-x.x/scripts/Lindent
C++ files
- 2 possibilities:
- either comply with the "C files" Conding Rules listed just above or,
- follow the Qt Coding Style.
Python files
- No rules defined yet.
Makefiles
- Makefiles syntax is already rigid enough to limit coder excentricity :-)
- However: constants should be in Uppercase.
Bash scripts
- Indentation: 1 Tabulation,
- Do not use more than 132 columns,
- Constants in Uppercase.
Licences
- Armadeus Project only accept sources that comply with the major Licenses available in the Free Software community: GPL, GPLv2, LGPL or BSD.