Difference between revisions of "PrBoom"
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Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein. | Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein. | ||
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).<br> | It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).<br> | ||
− | PrBoom | + | PrBoom requires SDL, SDL_mixer & SDL_net and runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode. |
− | + | ==Install== | |
* Launch Buildroot configuration: | * Launch Buildroot configuration: | ||
− | + | <pre class="host"> | |
− | [[ | + | $ make menuconfig |
+ | </pre> | ||
+ | <pre class="config"> | ||
+ | Target packages ---> | ||
+ | ... | ||
+ | Games ---> | ||
+ | ... | ||
+ | [*] PrBoom | ||
+ | [*] shareware Doom WAD file | ||
+ | </pre> | ||
− | + | Activate PrBoom package and "shareware Doom WAD file" (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs: | |
+ | <pre class="host"> | ||
+ | $ make | ||
+ | </pre> | ||
− | [[ | + | ===APF9328 with only 8 MBytes of FLASH=== |
+ | As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions: | ||
+ | # [[MultiMediaCard#Booting_from_MMC.2FSD | put rootfs on a MMC/SD and boot it]] | ||
+ | # [[Network_Configuration#Boot_from_NFS | boot your board from your NFS export]] | ||
− | + | ''armadeus/buildroot/build_armv4t/root/usr/games/prboom'', ''armadeus/buildroot/project_build_armv4t/apf9328/root/usr/share/games/doom/prboom.wad'' and ''doom1.wad'' files should be in the same directory !! | |
− | + | ||
− | + | Then cd in directory and launch the game: | |
− | + | ||
− | + | ==Launching== | |
− | + | * If you have a 320x240 display: | |
− | + | <pre class=apf> | |
− | + | # /usr/games/prboom -width 320 -height 240 -nosound & | |
− | + | </pre> | |
− | + | * If you want some sound be sure that [[ALSA]] is running, '''with OSS emulation loaded.''' | |
− | + | * To change screen depth (default 8 bits), ex: | |
− | # /usr/games/prboom -width 320 -height 240 | + | <pre class=apf> |
+ | -vidmode 16bit | ||
+ | </pre> | ||
+ | |||
+ | ==Troubleshots== | ||
+ | *If SDL is complaining because it can't find any mouse (''Unable to init SDL: Unable to open mouse'') then, before launching the game, do: | ||
+ | <pre class=apf> | ||
+ | # export SDL_NOMOUSE=1 | ||
+ | </pre> | ||
+ | * APF9328 LCD controller has difficulties to process all data when launching PrBoom in 480x272 mode (random black lines on screen). It's an hardware limitation so no fixes are scheduled. | ||
+ | |||
+ | ==Links== | ||
+ | * [http://prboom.sourceforge.net/ PrBoom official Website] | ||
+ | |||
+ | [[Category:Games]] | ||
+ | [[Category:SDL]] |
Latest revision as of 13:33, 26 February 2015
Contents
PrBoom
PrBoom | ||||||||
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Gametype | FPS | |||||||
Web site | http:// | |||||||
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Infos
Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein.
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
PrBoom requires SDL, SDL_mixer & SDL_net and runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode.
Install
- Launch Buildroot configuration:
$ make menuconfig
Target packages ---> ... Games ---> ... [*] PrBoom [*] shareware Doom WAD file
Activate PrBoom package and "shareware Doom WAD file" (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs:
$ make
APF9328 with only 8 MBytes of FLASH
As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions:
armadeus/buildroot/build_armv4t/root/usr/games/prboom, armadeus/buildroot/project_build_armv4t/apf9328/root/usr/share/games/doom/prboom.wad and doom1.wad files should be in the same directory !!
Then cd in directory and launch the game:
Launching
- If you have a 320x240 display:
# /usr/games/prboom -width 320 -height 240 -nosound &
- If you want some sound be sure that ALSA is running, with OSS emulation loaded.
- To change screen depth (default 8 bits), ex:
-vidmode 16bit
Troubleshots
- If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
# export SDL_NOMOUSE=1
- APF9328 LCD controller has difficulties to process all data when launching PrBoom in 480x272 mode (random black lines on screen). It's an hardware limitation so no fixes are scheduled.