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Gametype Shoot'em up
Web site http://
Fully working


Tyrian clone derived from original sources and enhanced (SDL support, bugs correction...). It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing). OpenTyrain is integrated in Armadeus Buildroot. It needs SDL & SDL_net. Video was taken on the 7" LCD. Runs at full speed in 640x480 in 8bpp mode (APF27 and APF51).

Excerpt from OpenTyrian website:
OpenTyrian is a port of the DOS shoot-em-up Tyrian. Jason Emery generously gave the OpenTyrian developers a copy of the Tyrian 2.1 source code, which has since been ported from Turbo Pascal to C. The port uses SDL, making it easily cross-platform.
Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy.


  • Launch Buildroot configuration:
 $ make menuconfig
Package Selection for the target  --->
    Games  --->
        [*] OpenTyrian

Activate OpenTyrian package (it will autoselect SDL and SDL_net). Then, exit and save your config. Re-Build your rootfs:

$ make

and reflash it


  • If you have a Chimei display (800x480):
 # /usr/games/opentyrian
  • If you want some sound be sure that ALSA is running, with OSS emulation loaded.


  • If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
 # export SDL_NOMOUSE=1