Difference between revisions of "OpenTyrian"

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(New page: ==PrBoom== {{Game infos|name=OpenTyrian|type=Shoot'em up|web=http://|screenshot=tyrian.jpg|status=Fully working|video=http://www.youtube.com}} ===Infos=== Doom clone derived from original...)
 
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==PrBoom==
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==OpenTyrian==
 
{{Game infos|name=OpenTyrian|type=Shoot'em up|web=http://|screenshot=tyrian.jpg|status=Fully working|video=http://www.youtube.com}}
 
{{Game infos|name=OpenTyrian|type=Shoot'em up|web=http://|screenshot=tyrian.jpg|status=Fully working|video=http://www.youtube.com}}
  
 
===Infos===
 
===Infos===
Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein.
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Tyrian clone derived from original sources and enhanced (SDL support, bugs correction...).
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).<br>
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It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
PrBoom is integrated in Buildroot on latest SVN snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on the new LCD. Runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode.
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OpenTyrain is integrated in Armadeus Buildroot. It needs SDL & SDL_net. Video was taken on the 7" LCD. Runs at full speed in 640x480 in 8bpp mode (APF27 and APF51).
  
 
==Install==
 
==Install==
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  $ make menuconfig
 
  $ make menuconfig
 
</pre>
 
</pre>
<pre class="host">
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<pre class="config">
 
Package Selection for the target  --->
 
Package Selection for the target  --->
 
     Games  --->
 
     Games  --->
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==Launching==
 
==Launching==
* If you have a 320x240 display:
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* If you have a Chimei display (800x480):
 
<pre class=apf>
 
<pre class=apf>
  # /usr/games/prboom -width 320 -height 240 -nosound &
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  # /usr/games/opentyrian
 
</pre>
 
</pre>
 
* If you want some sound be sure that [[ALSA]] is running, '''with OSS emulation loaded.'''
 
* If you want some sound be sure that [[ALSA]] is running, '''with OSS emulation loaded.'''
* To change screen depth (default 8 bits), ex:
 
<pre class=apf>
 
-vidmode 16bit
 
</pre>
 
  
 
==Troubleshots==
 
==Troubleshots==

Revision as of 20:13, 18 January 2012

OpenTyrian

OpenTyrian
Gametype Shoot'em up
Web site http://
Fully working
Video http://www.youtube.com

Infos

Tyrian clone derived from original sources and enhanced (SDL support, bugs correction...). It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing). OpenTyrain is integrated in Armadeus Buildroot. It needs SDL & SDL_net. Video was taken on the 7" LCD. Runs at full speed in 640x480 in 8bpp mode (APF27 and APF51).

Install

  • Launch Buildroot configuration:
 $ make menuconfig
Package Selection for the target  --->
    Games  --->
        [*] OpenTyrian

Activate OpenTyrian package (it will autoselect SDL and SDL_net). Then, exit and save your config. Re-Build your rootfs:

$ make

and reflash it

Launching

  • If you have a Chimei display (800x480):
 # /usr/games/opentyrian
  • If you want some sound be sure that ALSA is running, with OSS emulation loaded.

Troubleshots

  • If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
 # export SDL_NOMOUSE=1

Links