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Gametype FPS
Web site http://www.libsdl.org/projects/quake/
Fully working
Video http://www.youtube.com/watch?v=o9PDA597NDQ


SDL_Quake is a clone derived from original ID Software sources and enhanced (SDL support). Quake is the sequel of Doom. It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
Quake is integrated in Buildroot on latest GIT snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on an APF27 with a LQO57 LCD. It has to be tested on APF9328.


  • Launch Buildroot configuration:
 $ make menuconfig
Package Selection for the target  --->
    Games  --->
        [*]    Shareware Quake WAD/PAK file
        [*]    sdlquake
  • sdlquake and Shareware Quake WAD/PAK file packages activation will autoselect SDL, SDL_mixer and SDL_net.
  • Then, exit and save your config. Re-Build your rootfs:
 $ make

APF9328 (with 8/16 MBytes of FLASH)

As the generated rootfs is too big to be put on the APF9328 FLASH, there are 2 solutions:

  1. put the rootfs on a MMC/SD and boot it
  2. boot your board from your NFS export


 # cd /usr/share/games/quake/
  • If you have a 320x240 display or a small APF :-):
 # sdlquake -winsize 320 240 -noudp
  • If you have a 7" LCD and a big APF:
 # sdlquake -winsize 640 480 -noudp
  • If you want some sound be sure that ALSA is running, with OSS emulation loaded:
# modprobe snd-pcm-oss
# modprobe snd-mixer-oss


  • If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then connect one ;-), or before launching the game, do:
 # export SDL_NOMOUSE=1
Quake needs a mouse to be fully playable !
  • APF9328 LCD controller will have difficulties to process all data when launching Quake on 480x272 LCD (random black lines on screen). It's an hardware limitation so no fixes are scheduled.