Difference between revisions of "Entertainment"
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− | + | =Portable gaming/media playing platform= | |
− | Currently, we have all the necessary hardware interfaces on an APF9328 to develop a high level portable gaming platform, (except probably for sound generation which needs more testing yet). An article explaining how to build that platform has been published in the Mars 2007 edition of the French Magazine: GLMF (GNU/Linux Magazine France).<br> | + | Currently, we have all the necessary hardware interfaces on an APF9328 to develop a high level portable gaming platform, (except probably for sound generation which needs more testing yet). An article explaining how to build that platform has been published in the [http://www.unixgarden.com/index.php/embarque/perles-de-mongueurs-analyse-de-logs-2 Mars 2007 edition of the French Magazine: GLMF (GNU/Linux Magazine France)].<br> |
I will open a Wiki page to handle user request about technical details (if needed)... | I will open a Wiki page to handle user request about technical details (if needed)... | ||
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− | == | + | ==Native Games== |
− | + | Current native games working on APF platforms are: | |
− | + | {| border="0" cellpadding="5" cellspacing="0" align="center" | |
− | + | |- | |
− | + | | [[Armanoid]] | |
− | + | | [[PrBoom]] | |
− | + | | [[Castle Wolfenstein]] | |
− | + | |- | |
− | + | | [[Quake]] | |
− | + | | [[OpenTyrian]] | |
− | + | | other ideas ? | |
− | + | |- | |
− | + | |} | |
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==Retro Gaming== | ==Retro Gaming== | ||
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snes9x uses 16bpp, reducing it to 8bpp could help. Vsync synchro could also be nice.<br> | snes9x uses 16bpp, reducing it to 8bpp could help. Vsync synchro could also be nice.<br> | ||
Work is not fully commited yet. | Work is not fully commited yet. | ||
− | Putting sound emulation in FPGA could make it really usable | + | Putting sound emulation in FPGA could make it really usable. |
===Amiga Emulation=== | ===Amiga Emulation=== | ||
− | + | [[UAE]] | |
+ | |||
+ | ===Nice ideas to look at=== | ||
+ | * http://www.fpga4fun.com/ | ||
+ | * http://home.freeuk.com/fpgaarcade/platforms.htm | ||
+ | * http://www.amiga.org/modules/newbb/viewtopic.php?topic_id=27988&forum=8&viewmode=flat&order=ASC&start=0 | ||
<br> | <br> | ||
'''At least everything done on GP32 or NintendoDS console should be possible with Armadeus boards.''' | '''At least everything done on GP32 or NintendoDS console should be possible with Armadeus boards.''' | ||
− | Ask JulienB for more | + | Ask JulienB for more information. |
+ | |||
+ | ==Detailed capacities== | ||
+ | * display JPEG, PNG | ||
+ | * accept SD/MMC cards | ||
+ | * plays MP3, Ogg music | ||
+ | * display ID3 Tags | ||
+ | * remote control | ||
+ | * access network music server | ||
==PDA== | ==PDA== | ||
− | Based on the game platform a PDA could be | + | * Based on the game platform a PDA could be built relatively fast. |
− | + | * [[Android| Running Android on the APF27]] | |
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− | == | + | ==WebRadio== |
− | + | * [[PyWebRadio]] |
Latest revision as of 23:56, 13 January 2012
Contents
Portable gaming/media playing platform
Currently, we have all the necessary hardware interfaces on an APF9328 to develop a high level portable gaming platform, (except probably for sound generation which needs more testing yet). An article explaining how to build that platform has been published in the Mars 2007 edition of the French Magazine: GLMF (GNU/Linux Magazine France).
I will open a Wiki page to handle user request about technical details (if needed)...
Native Games
Current native games working on APF platforms are:
Armanoid | PrBoom | Castle Wolfenstein |
Quake | OpenTyrian | other ideas ? |
Retro Gaming
SNES Emulation
Some tries have been made recently with snes9x emulator. Tested games are playable without sound emulation but there is still a lot of work.
snes9x uses 16bpp, reducing it to 8bpp could help. Vsync synchro could also be nice.
Work is not fully commited yet.
Putting sound emulation in FPGA could make it really usable.
Amiga Emulation
Nice ideas to look at
- http://www.fpga4fun.com/
- http://home.freeuk.com/fpgaarcade/platforms.htm
- http://www.amiga.org/modules/newbb/viewtopic.php?topic_id=27988&forum=8&viewmode=flat&order=ASC&start=0
At least everything done on GP32 or NintendoDS console should be possible with Armadeus boards.
Ask JulienB for more information.
Detailed capacities
- display JPEG, PNG
- accept SD/MMC cards
- plays MP3, Ogg music
- display ID3 Tags
- remote control
- access network music server
PDA
- Based on the game platform a PDA could be built relatively fast.
- Running Android on the APF27